#include "RectData.h"
float RectData::span = 60;
float *RectData::vData;
int RectData::vCount;
int RectData::dataByteCount;
void RectData::getVertexData() {
    vCount = 6;
    dataByteCount = vCount * 5 * sizeof(float);
    vData = new float[vCount * 5]{
            span, 0, -span, 6, 0,
            -span, 0, -span, 0, 0,
            -span, 0, span, 0, 6,
            -span, 0, span, 0, 6,
            span, 0, span, 6, 6,
            span, 0, -span, 6, 0};
}
